Mos
Milly and Rupe
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tags:drawing mos | views:3276
Comments:
On Sat Feb 7, 13:20 [anonymous user] wrote:
WTF IS THAT
On Sun Oct 9, 04:16 drawtater [anonymous user] wrote:
STOP, kid, there is no reason to swaer,The is a work of ART!It is the most beautifulest thing I have ever seen!!!!I must keep this picture!!Whoever drew this is an artist!!! Magnifico!!
On Thu May 24, 01:21 VxPwbqiXRmeWjPnyC [anonymous user] wrote:
Well I think a successful pooprtyte of multi-touch interface in my mind is my iPhone. Couple of concepts that I think well embedded with the iPhone are: zoom in, zoom out, rotate, and scroll. The finger gestures required to perform any of the above tasks feels very natural as in the physical world we incorporate very similar physical interactions. For zooming in you put your fingers close together and then spread them away from each other on the screen. This can be though of searching for something in the physical world by spreading the sand or small objects. Zoom out action is the exact opposite mimicking that your are done with the search and you want to put everything back in place. You rotate objects by creating an axis through nailing a point on them with one of your finger and then turning the object around that axis with the other finger. It feels very intuitive as you can do the same thing with most light objects in the physical world. Finally you scroll pages to any direction by simply pulling the page in the direction you desire. I like this move the most as it incorporates the notation of acceleration while builds a shallow curve for adopting from the classical scroll bars. I dont have personal experience with tabletop tangible interfaces, yet the experience of holding an object in your hand as a means of interaction seems more desirable than interacting with a flat screen. Although each view has their own pros and cons.multi-touch interfaces:+ flexible to the physical world (e.g. you can not mess up a page by tilting the page)+ safer interaction (e.g. damaging the screen by dropping something on it.)- Less tangible (e.g. you can not hold on to something physically as everything is done by gesturing with your fingers on the flat screen.)The tabletop tangible interfaces enjoy the opposite properties compared to multi-touch interfaces.
On Sun Jan 13, 06:37 gpOauuqJ [anonymous user] wrote:
Always refreshing to hear a rational awnesr.
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